The first Australian STEM Video Game Challenge was run as a pilot by the ACER Foundation in 2014. Participation and enthusiasm for the program is growing considerably each year.

Upper-primary and secondary school students are invited to design a video game and develop skills and engagement with science, technology, engineering and maths (STEM) areas while demonstrating creativity, problem solving and ingenuity through the design and development of a video game. The Australian STEM Video Game Challenge aims to attract students from disadvantaged backgrounds and girls, as both groups are underrepresented in STEM studies and employment.

Entrants earn recognition and prizes for themselves, and a significant cash prize for their school or chosen charity. Entries for the Australian STEM Video Game Challenge are played by industry professionals as part of the judging, with the winners recognised at a national level, and by international bodies within the global gaming industry.

The ACER Foundation has attracted significant partners for the Australian STEM Video Game Challenge including the Academy of Interactive Entertainment as the Major Sponsor, Hewlett Packard, as the Award Sponsor, Big Ant Studios as the Industry Partner and Google as our Teacher Support Partner. Creative Victoria has connected the ACER Foundation with a number of key industry partners and universities including Swinburne, Macquarie Adelaide University and the University of Tasmania, all of which are involved in judging and mentoring activities.

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