The video games of winning students in the Australian STEM Video Game Challenge, announced at PAX in Melbourne today, indicate that game design offers an effective approach to hands-on and purposeful learning.
5 November 2016: The video games of winning students in the Australian STEM Video Game Challenge, announced at PAX in Melbourne today, indicate that game design offers an effective approach to hands-on and purposeful learning.
Coordinated by the Australian Council for Educational Research (ACER) and supported by major partner Academy of Interactive Entertainment and innovation partners HP Australia, BigAnt Studios, Google and PAX Australia, as well as government, universities, corporate partners and game developers, the Australian STEM Video Game Challenge promotes engaging and interactive learning to increase interest and participation in the science, technology, engineering and mathematics (STEM) disciplines by inviting school students to create an original video game.
Liam Hensel, ACER project director for the Australian STEM Video Game Challenge, said the Challenge shows that students don’t have to be ‘gamers’ to make good digital games.
“In designing and building a game, students have to be good at solving problems, designing systems and understanding human behaviour,” Mr Hensel said.
“To design and build a digital game, of course, requires some ability to apply or develop code, but students don’t have to possess a great degree of technical skill in coding or programming to get started. The Australian STEM Video Game Challenge provides students with resources on programming using Scratch, Game Maker and Unity – whether they are absolute beginners or absolute professionals.
“The goal of the Australian STEM Video Game Challenge isn’t necessarily to make students become scientists, engineers or mathematicians, or even game developers, but to engage them in developing the increasingly valuable set of skills that will empower them to succeed in the future. The Challenge helps students, to understand that STEM have applications beyond a laboratory and outside a textbook, that STEM is relevant and important not just across the obvious STEM fields but across every aspect of their lives.”
Winners in the 2016 Australian STEM Video Game Challenge will be showcased at an award ceremony hosted by Steven ‘Bajo’ O'Donnell, co-presenter of ABC TV’s Good Game, at 11.00am, Saturday 5 November, at PAX at the Kookaburra Theatre, Melbourne Convention and Exhibition Centre, when expert game industry professionals Dr Kristy de Salas, Josh Caratelli and Ben Buckton unpack what goes into making a great game and talk with the winning students.
Winning games will also be playable at the Australian STEM Video Game Challenge stand in the PAX expo hall. PAX, one of the largest video gaming events in the world, runs from 4 to 6 November.
Winners in the 2016 Australian STEM Video Game Challenge
Years 5-8 Scratch
Nyibango Costa and Shiris Kayastha, St Vincent’s Primary School, ACT, for Magnetics
Luke Aguilar, Tacking Point Public School, NSW, for Bounce
Years 5-8 Gamemaker/Gamestar Mechanic
Aizaz Irfan, Renmark Primary School, SA, for Hard Games to Play
Isabella Varda, Joseph Silveira and Dua Fatima, Glenroy West Primary School, VIC, for Back to Earth
Years 5-8 Open (Unity)
Abhi Singh, Emmanuel Pranoto, Helen Yang and Cameron Ke, Churchlands Senior High School, WA, for Time is of the Essence
Years 5-8 Open (Python)
Maximus Lorents, Sydney Secondary College – Leichardt Campus, NSW, for PixelTanks
Years 9-12 Gamemaker/Gamestar Mechanic
Tom Hubeek, Nathan Lambert, Lachlan Wiliamson and Jacob Djaelani, St Bede’s College, VIC, for Spectrum
Macus Ing, Trinity Christian School, ACT, for Superbug
Years 9-12 Unity
Joseph Smith, Varsity College, QLD, for ColourSniper
Harry Waldon and Lachlan Weis, Ignatius Park College, QLD, for TumbleCube
Years 9-12 Open (HaxeFlixel)
Stuart Rich and Eli Narev, Sydney Grammar School, NSW, for Super Probe Quest
Years 9-12 Open (RPG Maker)
Aaron Hamilton-Gold, Celeste Oliffe-Gold and Tyler Whelan, Dulwich High School of Visual Arts and Design, NSW, for Mole’d