Preparing for a digital future
To ensure students are digitally competent requires the development of not only information literacy but also knowledge, skills and understanding of computer science and computational thinking.
E-texts as impactful teaching and learning tools
Anne-Marie Chase reports on a review of research into the formal use of e-texts within educational settings.
Game design fosters real learning
The 2017 Australian STEM Video Game Challenge, which encourages students as young as 10 years old to design and build a video game, turns classroom learning into a reality.
Understanding online pedagogy
Clare Nelson discusses how effective online pedagogical practice can increase learner engagement and retention.
Online assessment and good feedback
Online assessments are enabling teachers to provide better feedback to students for improved learning.