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Exploring system and school resilience in Asia
New research focusing on the experiences of principals, teachers, and parents in the Asia region highlights ‘bright spots’ in educational practice.
New research into girls studying digital technology at school
CSIRO has engaged ACER to examine the factors that help or hinder girls studying digital technology at school.
Showcasing the 2022 Australian STEM Video Game Challenge winners
The games created by the winners of the 2022 Australian STEM Video Game Challenge (STEM VGC) were on display at PAX Aus in Melbourne.
EdTech in the service of learning
With little evidence that technology is improving school effectiveness, it is important to understand what this technology is intended to do, how will it do it and how we will know it is working.
Australian students are game makers, game players and game changers
Winners of the 2022 Australian STEM Video Game Challenge have been announced