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Game design fosters real learning
The 2017 Australian STEM Video Game Challenge, which encourages students as young as 10 years old to design and build a video game, turns classroom learning into a reality.
E-texts as impactful teaching and learning tools
Anne-Marie Chase reports on a review of research into the formal use of e-texts within educational settings.
Preparing for a digital future
To ensure students are digitally competent requires the development of not only information literacy but also knowledge, skills and understanding of computer science and computational thinking.
Schooling one decade on
A new podcast from Teacher shares highlights from the closing session of ACER’s Research Conference 2019 on the probable future of schooling in the 21st century.
ICILS 2018 International Report released
Results of the 2018 International Computer and Information Literacy Study (ICILS) have been released.